Dreamscarred Press makes a wide variety of classes using different subsystems of rules, which are detailed below. Akashic Magic Akasha is an ancient form of magic whose use predates most forms of spellcasting known to the mortal world. Long before wizards began unraveling the secrets of the cosmos and codifying them into arcane formulae, and even before dragons, demons and other beings of magic began mingling their blood with lesser species, wise mystics and abstruse visionaries bound the raw magical essence known as akasha into crude physical forms and bent its might to their enigmatic purposes. Akasha is a somewhat simplistic form of magic, generated by mixing life energy, called essence, with the small amounts of arcane magic that suffuse all things and shaping them into rough physical forms. These crude magical constructs are sustained by attaching them to points in the body that naturally conduct energy, called chakra.

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Sign in to create or edit a product review. Well done adaptation of Psionics Karuth — May 14, , am If you like psionics then this book is a good investment. The authors did a great job of updating the rules and bringing them on par with stuff from paizo. Even GMs that prefer the classic Sword and Sorcery fantasy theme, can use the content to some extent.

Abberations and other alien lifeforms that are "not from this world" can use psionic abilties and class levels to create unusual encounters or give seasoned players something new and challenging. From changes made to the classes I would like to mention the Soulknife.

This class in particular has seen a lot of improvement. Her weapon was made stronger and more versatile, while the many blade skills you can choose from give it unique options that are hard if not impossible to get by otherwise. I play one at the moment and neither outshine the others nor do I just stand behind and watch. As others have mentioned already the artwork is the only big drawback.

It is understandable though, as artwork can be a big cost factor for smaller companies. Bringing Psionics to Pathfinder ShadowcatX — Feb 10, , pm This product is an updated and rebalanced version of psionics from 3.

However, if psionics are your thing, this is a wonderful port from the old system to the new. The races have been rebalanced to be in line with the Pathfinder races.

So long as the rules are followed, this is a wonderfully balanced take on psionics. I guess the closest I could come to a complaint is that there is no new material in this book by new material I mean classes, races, etc.

The Crunch In my opinion, Psionics Unleashed is at its greatest when we look at the rules and game mechanics that the book provides. There are four base classes; the four that originally appeared in 3. Dreamscarred Press did an amazing job here, managing to update all four base classes so that they are competitive with the Core classes without being overpowered.

However, this can be said about 3. I think that was an unneeded remnant of a time where the Favored Class bonus was designed as a restriction and not a reward, and I would have liked to seen it leave for the so called psionic races.

For example, what would that world look like? What creatures thrive there? Does magic still exist? While the Expanded Psionics Handbook is old, less people are familiar with it because it is not core, and as such you want to be as detailed as possible so that the people playing your product get excited to try the Soulknife or the Wilder or the Psychic Warrior or whatever.

Dreamscarred Press definetely comes off having placed a lot more effort into the game mechanics and not as much into the game integration with their book. There are many awkward facial expressions, it does not integrate well with the book, body parts such as the toes on the racial line-up are little better than boots with shade markings that suggest they are individual digits, and the characters appear static and motionless; not fluid and dynamic as you would expect heroes to be.

This effectively makes the art stand out like a sore thumb, like it was an afterthought to include it and that there was no real style involved with the book itself. One of the most common in the first edition printing which I own is that apparently when writing one of the Prestige Classes, at one point the name of a specific psionic power had to be hyphenated.

The book was later altered, and the hyphenated word came back together on the same line. With the hyphen still in it. So now in the book, there is or perhaps was this psionic power sitting in the middle of a sentence with a completely unneeded hyphen. Besides sheer number of cosmetic flaws in this product, it completely lacks its own identity.

It works and works extremely well, but it is not the end-all-meets-all quality that Pathfinder players know and love from Paizo, and because of this, it is my personal opinion that a Psionics revamp is not at all impossible from Paizo. It offers little else beyond that. I come from a printing and publishing background, so production value means a great deal to me. This book made me very happy on that front. It uses a nice, heavy weight cover stock and equally nice interior pages as well.

As for the actual content What I will say is that this book absolutely deserves to be seen as the default Pathfinder psionics book.

Well done Dreamscarred!!! Endzeitgeist — Mar 10, , am This book is a whopping pages long, 1 page front cover, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page advertisement, leaving pages of content. I always hated the implementation.

Offense and Defense-modes? Then came along the Expanded Psionics Handbook Then, I stumbled over Dreamscarred Press and enjoyed their take on the powers of the mind, too. Their task was monumental: Changing the huge amount of content from the XPH to the pathfinder design philosophy as a little 3pp and still keep it reasonably priced. The book starts with a section on psionic races that takes up 12 pages.

The races are: -Blue: A goblin sub-race, formerly a monster. I never liked them. I liked them in 3. Thanks to an excellent article in KQ 9, I added them to just about any setting I play. Not sure what to think of them. Mainly because I still have the old Ophidians and Yuan-Ti in my mind. They are ok, I guess.

Chapter 2 details the base classes and boy, have they been streamlined! Badass, cool and FINALLY balanced and no longer the monks weak little brother, this write-up is just as versatile as the first two classes, not only adding power to the class, but also options.

Awesome work, guys. Excellent work, DSP! I considered this class unsalvageable. The classes take up 18 pages. Chapter 3 features discussions of skills and feats for psionics and new skill-usages. The default method is that e. Use Magic Device can be used to use psionic devices as well, dispel magic affects psionics, too etc.

A minor rules change I welcomed was that obtaining psionic focus does not require a roll any more, just concentration. At low levels, it was just annoying to wait for the psion to make the DC 20 check in 3. The feats are well-balanced, balance-issues from 3.

This chapter also takes up 18 pages. Chapter 4 14 pages details the general rules of psionics in a concise and easy to grasp way - good for newcomers to the powers of the mind. The chapter also thankfully features notes on the "Psionics are different"-approach I personally prefer to the powers of the mind. Dodged a bullet there, DSP! Enough to provide a huge amount of balanced options. The Illithid slayer has been converted to a slayer of psionic creatures in general. Chapter 7 details psionic item on 28 pages and, while all-time-classics like the Annulus are here, I would have loved this section to be expanded upon.

The artwork is oriented along the artwork of the XPH, a nice nod. The book closes with a glossary. Conclusion: I like psionics and I loved some of the 3. Layout is nice and apart from one page that is blank but for one feat, the space is well-used.

It can be expected that some typos creep into a book of this size, but they are thankfully very few and far between and none of them hampered my understanding of the material presented or its usability.

While not bad per se, they give the book a kind of disjointed feeling that is thankfully not matched by the content. Thus, due to the minor glitches and artwork problems, I should probably rate this 4. My final verdict will thus be a straight 4 stars. And what about blending with the new APG-classes? Come on, get in on!


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Psionics Unleashed – CORE Psionics Rules



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